Since I failed so completely with last year's Big List of Things to Do without suffering any negative repercussions, I thought I'd try again this year with an even longer list. Here we go:
- Publish the other couple of short stories which I've got almost edited.
- Start, finish and publish a novella (the one provisionally entitled "This is not a Game").
- Learn to juggle.
- Produce a work of interactive fiction (and in the process develop the game engine and tools to allow me to create more).
- Finish my re-write and iPadification of "Plaques".
- Write the script for a graphic novel (possibly just a short) and commission someone to draw it for me.
- Learn to snowboard.
- Write up the scripts for the couple of animated shorts I have ideas for (and maybe look at finding someone to make them).
- Learn to sail a boat.
- Find a form of storytelling which will actually attract readers/viewers (or whatever that particular media's consumers are called).
- Get the battery in my watch fixed.
- Consider what it means to be a creator trying to create in the current over-saturated, content-bloated environment.
- Design and 3D-print something.
- Enter as many writing competitions as I can find.
Plenty of suitably vague stuff there. I must surely be able to achieve at least one of them, eh?
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